Afterkind iconAfterkind

Empire builder games that finish in a few sittings

Empire builders are known for the "one more turn" that becomes four in the morning, and for campaigns that are never finished. Neither is necessary. A few design choices decide whether an empire builder ends with a result or fades out on turn 300.

What makes a campaign finish

Depth per turn, not per week

Short campaigns can still be deep: strategic resources that gate unit lines, trade deals that a war tears up, walls that need turns to repair, sieges that block them. What changes is that the depth sits in each turn rather than in the total length.

Replay

An empire builder that finishes is one you replay. Different factions with their own unit and wonder, a procedural map, and a shared weekly seed to compare scores give each new campaign a reason to exist.

Where Afterkind fits. Afterkind is an empire builder with a 150-turn campaign: a procedural hex map, three rivals, Domination, Science, Culture or Time victories with world-news alerts when a rival nears a win, and a guided turn that centres each unit and suggests the move the AI would make. Twenty Kinds each have a unique unit and wonder, and a weekly World Seed lets everyone play the same map. Free on Android, iPhone and in your browser.

Play free in your browser Google Play App Store

Questions

What is an empire builder game?

A strategy game where you grow from a single settlement into an empire: cities, an economy, research, armies and rivals.

How do I finish a campaign faster?

Choose a game with a turn limit and several victory routes, and play a smaller map with fewer rivals.

Does Afterkind have a turn limit?

Yes, 150 turns. At the limit the highest score wins (the Time victory).

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