
The Anunna
“We planted this garden. We have come to see why it stopped bearing fruit.”
Ziggurat Enforcer: breaks enemy nerve.

Afterkind is a hex strategy game set on Earth, ten thousand years after humanity vanished. Lead a Kind of beavers, crows, machines or alien visitors across a procedural hex map against three rivals, from one settler to an empire, and win by Domination, Science, Culture or Time inside 150 turns. The whole game is free; three Kinds come with it, seventeen more are packs or earned in play.
One day the cities stopped answering. No war is recorded, no plague, no farewell: the old records call it the Quiet. Ten thousand years later the rivers have reclaimed the roads, forests stand in the ruins, and the Earth is full of minds that grew up in the silence.
Beavers engineer the floodplains. Crows keep courts and grudges. The machines humanity left running still tend their lanterns. And the sky is not empty: the Greys have come to study what is left, and the Anunna have returned, claiming they planted this garden in the first place. Somewhere, a last band of humans keeps a Vigil.
Every campaign asks one question: which civilization rules the world after us? It is decided on the hex map, by Domination, Science, Culture or Time, in 150 turns.
Eight more wait in the game: lizardfolk, otters, moths, apes, rats, elephants, dogs and roaches. Every Kind has its own sprites, a signature wonder and its own unit. Three are free; packs unlock the rest, or earn them in The Proving.
The web sells nothing the phone does not sell. Prices are the ones Stripe and the stores show you before you pay. Unlock once and it is yours in both places.
| Free, everywhere | Paid, everywhere |
|---|---|
| The whole game: every era, every victory, 150 turns, three rivals | Visitors, Tides, Wilds and Callers Kind Packs, or the Complete Bundle |
| Damwright Guilds, Corvid Court and Lantern Order | Afterkind Online: every Kind while subscribed, the weekly World Seed board, cloud backup |
| The Proving: earn locked Kinds by play | |
| Weekly World Seed, career rating, the Chronicle |
One settler to an empire in 150 turns. 25 technologies, 14 civics, 42 unit types, 40 buildings and wonders, six eras. Strategic resources gate unit lines; 30-turn leases trade them; a war tears the deals up. A campaign is a few sittings, not a season.
A real Civ loop, phone-sized. Guided turns centre each unit awaiting orders; the gold advisor chip plays the move the AI would. Formal war, named leaders who sue for peace, rampart sieges, embarked fleets. Offline on the phone, forever.
Twenty Kinds, none of them human. Beavers, crows, machines, lizardfolk, the Greys, octopuses, bees, moths, fungus, whales, elephants, the last humans. Each has a unique unit and a signature wonder. Three are free; packs unlock the rest, or earn them in The Proving.
The same board in a browser tab. The 2.5D diorama board, drawn in code, runs in your browser at any window size with a mouse or a touchscreen. Your campaign moves to the phone with one scan.
In the app, tap the devices icon on the home screen, then Play in your browser, and scan the code the web game shows. Your progress comes across and the browser owns what your phone owns.
Buy in the browser's shop after signing in. Scan once from your phone and the purchase is on your phone as well, for good.
Open the web gameA new browser? Scan from your phone again, or sign in with the same Google account. No codes to keep.
A turn-based 4X on a hex map: cities, research, civics, wonders, war and diplomacy against three AI rivals, with four ways to win. Phone-sized: a campaign is 150 turns and a few sittings.
Yes. The whole game, every era and every victory, is free in your browser and on your phone with three Kinds. The other Kinds are packs or earned in play.
Afterkind on the phone never needs a network; the online layer (the weekly World Seed board, cloud backup) is an extra. The browser edition saves in your browser.
A successor civilization: beavers, crows, machines, lizardfolk, the Greys, octopuses, otters, bees, moths, fungus, apes, rats, whales, elephants, dogs, roaches, the last humans and the alien Callers. Each has a unique unit and a signature wonder.
Yes. Open the app, tap the devices icon on its home screen, choose Play in your browser and scan the code the web game shows. Your campaign, career and packs come across.
Sign in with Google before you pay, then scan the code from your phone once; the purchase is on your phone for good.
Every Kind while you subscribe, the weekly World Seed leaderboard and a cloud backup slot. Monthly or annual, with a trial where the store or Stripe offers one. The game itself never needs it.